Reference] 2D Mesh Deformation and Bones - Feature requests - GDevelop Forum
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2D meshes — Godot Engine (stable) documentation in English
2D Skeleton Physics in Godot. Tutorial on how to achieve Live2D's… | by Aeris | The BKPT | Medium
Godot 4.0 sets sail: All aboard for new horizons
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Juan Linietsky on Twitter: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you