![Influence of client framerate and server tickrate on the median E2E lag... | Download Scientific Diagram Influence of client framerate and server tickrate on the median E2E lag... | Download Scientific Diagram](https://www.researchgate.net/publication/307168361/figure/fig4/AS:668923175370761@1536495121454/Influence-of-client-framerate-and-server-tickrate-on-the-median-E2E-lag-in-the-online.png)
Influence of client framerate and server tickrate on the median E2E lag... | Download Scientific Diagram
![ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X](https://pbs.twimg.com/media/E-SHNpsWYAE6bIS.jpg)
ModernWarzone on X: "Warzone servers run at a tick rate of 20-24 Hz according to @TrueGameData. https://t.co/0nm3YjypiE" / X
![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://i.redd.it/4ct1lbi1ov241.jpg)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![Local tickrate/hearbeat & server snapshot update frequency - General and Gameplay Programming - GameDev.net Local tickrate/hearbeat & server snapshot update frequency - General and Gameplay Programming - GameDev.net](https://uploads.gamedev.net/monthly_2019_03/snapshotinterpolation.png.e1e9be6eb8ffab84992e5ca02b5fbcf9.png)
Local tickrate/hearbeat & server snapshot update frequency - General and Gameplay Programming - GameDev.net
![KIRNEILL on X: "COD Cold War Server Tick Rate Thread: CUSTOM GAMES: 20Hz PUBLIC MATCH: 60HZ FIRETEAM: DIRTY BOMB: 20Hz Custom Game Tick Rates in CODS: BO4: 20 Hz MW: 10 Hz KIRNEILL on X: "COD Cold War Server Tick Rate Thread: CUSTOM GAMES: 20Hz PUBLIC MATCH: 60HZ FIRETEAM: DIRTY BOMB: 20Hz Custom Game Tick Rates in CODS: BO4: 20 Hz MW: 10 Hz](https://pbs.twimg.com/media/EnJjmcOXUAIo7Qn.jpg)
KIRNEILL on X: "COD Cold War Server Tick Rate Thread: CUSTOM GAMES: 20Hz PUBLIC MATCH: 60HZ FIRETEAM: DIRTY BOMB: 20Hz Custom Game Tick Rates in CODS: BO4: 20 Hz MW: 10 Hz
![networking - How should a game server receive udp packets with a defined tick rate? - Stack Overflow networking - How should a game server receive udp packets with a defined tick rate? - Stack Overflow](https://i.stack.imgur.com/TQZgH.png)